Daily Archives: February 15, 2016

3 “That” of Your Game’s Look

February 15, 2016 by in category Blog

“What is that?” Your game has to be instantly recognizable. The same of course goes for movies, children’s books, comics, any visual medium. When you see any game, you want to *know* for certain it is that game. It’s very difficult to find a unique, intriguing style. So far, the best way we have found is to […]

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