CURRICULUM ALIGNMENT

CBSE Curriculum

For Work Education – Students undergoing various programs like 3D Animation, Design (CAD), Robotics etc will be much better equipped to achieve objectives & skills set in the CBSE Secondary Curriculum like

  • Understanding needs of a technologically advancing society in terms of productive processes and skills
  • Understanding facts and scientific principles involved in various forms of work
  • Understanding the processes of planning and organizing of productive work
  • Help the student develop skills in for the application of problem solving methods in productive work

For Art Education – Students taking up programs like Digital Painting, Animation, Game Development, Digital Videography and Digital Photography will also get fair bit of knowledge on achievement of objectives like –

  • Get introduced to new media techniques and their use of creative expression for making objects of common use
  • Helping Self to use artistic and aesthetic sensibility in day-to-day life situation
  • Develop creative expression through locally available material with the help of the community
  • Refine the sense of appreciation of the beauty of nature and the basic elements of art forms

Our  programs  are  aligned  to  the  CBSE  curriculum  in  the  CONTINIOUS  AND  COMPRENSIVE EVALUATION  aspects  with  objective/project-based  learning  that  meets  the  objectives  set                  in  these  areas:

For CCE – Under the suggestive activities in the WORK EDUCATION (2B), there are topics given like –

01

  1. Computer operations
  2. Photography

In  VISUAL   AND  PERFORMING  ARTS(2C),  there  are  descriptive  indicators  given  like­­­­­­­­

  1. Takes an innovative and creative approach.
  2. Displays observation skills.
  3. Correlates with real life.
  4. Shows willingness to experiment with different art modes and mediums.
  5. Sketches or paints.
  6. Generates computer animation.

02

In  SCIENTIFIC  SKILLS   ACTIVITIES(ii) under  CO-CURRICULAR  ACTIVITIES(3A)  following descriptive indicators are given–03

1. Model making.

2. Displays good experimental skills and a practical knowledge of every day phenomena.

3. Making use of technology in making projects and models.

In   INFORMATION   AND   COMMUNICATION TECHNOLOGY(ICT)(iii)  under  CO-SCHOLASTIC ACTIVITIES(3A)  following  topics  are  given–

04

  • PowerPoint Presentation,  Website  and Cover  Page  Designing,  Animation,  Programming,  E-books

Students  taking  up  programs  like  Painting,  Animation,  Gaming,  Video  and  Photo  will  surely  get a  fair  bit  of  knowledge  on  achievement  of  the  above  objectives set  in  the curriculum under  CBSE.

ICSE Curriculum

  • Under the Applied Art (Part 2), in the (A) Practical Work in Art Section, there are topics given like –
    • Creative Photography
    • Cartoon and Portrait Drawing
    • Animation

With following objectives as aspects for Assessment-

  • Imaginative expression.
  • Quality of pattern, line and materials.
  • Skill in the use of tools and materials.
  • Use of color.
  • Students taking up programs like Painting, Animation, Gaming, Video and Photo will surely get a fair bit of knowledge on achievement of the above objectives set in the curriculum under (B) Finished Work, where students have to submit four pieces of finished work for assessment by the External Examiner.
  • For Technical Drawing &Technical Drawing Applications – Students will be much better equipped to achieve the objectives & skills set in the ICSE Curriculum like –
    • To develop competence among the students to pursue technical programs like Engineering, Architecture, Draftsmanship Surveying and Other Professional Programs
    • To understand basic principles of instrumental drawing drawn to scale and to acquire basic skills in the use of traditional drafting methods which would also be helpful in understanding computer aided designs
    • To acquire basic knowledge and understanding of mechanical drawing
    • To acquire skills of making and understanding technical drawing which enables translation of ideas of a designer on paper into physical product and appliances
    • To acquire the basic knowledge in their applications in various fields

IGCSE Curriculum

1.1   Curriculum Alignment of MindBox Scheme with IGCSE Curriculum of ICT Starters (2015) for Middle School

 

The modules mentioned in the above Training Scheme are aligned with the IGCSE ICT Starters Syllabus Content as follows:

Media Design Photo (Digital Photo Creation) – In this module, learners develop their skills in creating and developing pictures and designs, using a variety of graphical tools and saving their outcomes in digital form. The learning objectives of this module cover following objectives from IGCSE Syllabus:

Starting Images (4270):

  • Create Pictures
  • Edit Pictures and Visual Effects
  • Select, Cut, Copy, Paste

Exploring Images (4279):

  • Resize Objects
  • Image Copyrights
  • Crop, Resize, Brush, Import
  • Use of Mobile Phone, Digital Camera in Capturing Images

Communication Design (Graphic Design) – This module aims to introduce learners to graphic design software. The aim is to have an understanding of how graphic communication can sell a product or service, promote brand images and communicate information through, for example, posters, fliers, logos, corporate identities, symbols or signs, recognizing the need for good design and clarity. The graphic communication will cover a particular theme, and will contain both text and images.

The learning objectives of this module cover following objectives from IGCSE Syllabus:

Exploring Images (4279):

  • Create Repeating Patterns
  • Resize Objects
  • Image Copyrights
  • Crop, Resize, Import

Exploring Multimedia (4285):

  • Create a Page of Text, Images
  • Use Effective Page Design
  • Demonstrate Presentation Skills

Digital Design (3D Animation Design) – In this module, learners are introduced to animation & video-editing software. The aim is to demonstrate to learners that both animation and video can be produced, edited and applied with the aid of computer software and hardware. By the end of the module, learners will have created a finished animation short, with a specific audience in mind.

The learning objectives of this module cover following objectives from IGCSE Syllabus:

Video or Animation for a Purpose (4296):

  • Either Video Editing or Animation Software
  • Plan for Video or Animation (Simple Storyboarding)
  • Create Source Material for Video or Animation

(Film Footage, Building Animation Assets)

  • Produce Video or Animation (Publish Video)
  • Add Soundtrack, Finishing the Media
1.2   Curriculum Alignment of MindBox Scheme with IGCSE Curriculum of Art & Design (2015) for Secondary School

 

The modules mentioned in the above Training Scheme are aligned with the IGCSE Art and Deisgn Syllabus Content as follows:

Interactive Media Design (Game Design & Development) – In this module, learners will be able to combine drawing and software skills to create concept artwork, environments, gameplay, storyboards related to a theme or brief. Supporting work for digitally produced artwork will include evidence of the development of ideas and understanding techniques and processes. Prototype platform games and RPG games concepts can be produced, and will have age appropriate content.

The learning objectives of this module cover following objectives from IGCSE Syllabus:

Three Dimensional Studies:

  • Set Design
  • Environmental/Architectural Design

Graphic Communication:

  • Game Design

Digital Design (3D Animation Design) – In this module, learners are introduced to animation & video-editing software. The aim is to create digital sculptures and environment sets with the aid of computer software and hardware. By the end of the module, learners will have created a finished animation short, with a specific audience in mind.

The learning objectives of this module cover following objectives from IGCSE Syllabus:

Three Dimensional Studies:

  • Sculpture
  • Set Design
  • Environmental/Architectural Design

Digital Design CAD (Product & Architectural Computer Aided Design) – In this module, learners will explore how they can problem-solve by designing or creating products that have a functional or decorative role by using Computer Aided Design. Learners will be able to demonstrate their understanding through the use of spatial design in an environmental/architectural context. Learners will need to demonstrate how the design process itself results in a variety of possible design solutions. Design software and technology will be explored, e.g. three-dimensional digital media.

The learning objectives of this module cover following objectives from IGCSE Syllabus:

Three Dimensional Studies:

  • Set Design
  • Environmental/Architectural Design
  • Product Design

IB Curriculum

Under the Group 6: Arts of the IB Curriculum, suggested media and techniques are relevant to programs conducted in the MindBox Creativity & Design Labs –

  • Drawing
  • Animation
  • Painting (any medium)
  • Photography
  • Mixed media
  • Computer Graphics
  • Graphic and typographic design
  • Sculpture
  • Collage
  • Video

Students will be much better equipped to achieve Grade Descriptors given in the Assessment module of the Group 6: Arts, like

  • Demonstrates in-depth and comprehensive knowledge and understanding of the media used with precise use of terminology to communicate this understanding. (Grade 6 & 7)
  • Highly effective use of research, investigation and technical skills. (Grade 5, 6, & 7)
  • In-depth understanding of artistic intention and engagement with the artistic process demonstrated (Grade 6 & 7)
  • Consistent development of ideas, creativity and critical reflection. (Grade 4, 5, 6 & 7)
  • The student’s own work demonstrates almost no artistic process, technical skills, creativity or critical reflection. (Grade 1)

Assessment Support

With such multimedia labs based courses, Students will definitely improve on skills like Critical Thinking, Creative Thinking, Problem Solving, Decision Making, Effective Communication and Interpersonal Relationships that cover many of those skills.

The acquisition of these Skills shall help students to be able to meet various life situations more competitively and with more maturity. When there is little pressure, creativity blooms and students will perform to their potentials.

MindBox will provide support on assessment of students on Co-Scholastic Areas of Creative Skills, Art Education, Work Education, Scientific Skills and Visual Arts through Formative & Summative Assessments done during the creative programs conducted under MindBox Creativity Labs.

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