Education and technology are interconnected. This synergy is able to transform the world we live in. The contradictory phenomenon is that while being an early adopter of technology, education is also one of the last sectors to be fully transformed by it, due to institutional inertia and a number of other reasons.
Virtual reality technology is apt to students with different needs and learning styles, according to the teachers at pilot schools. Also it gives a lot of opportunities for group work and peer teaching.
The ability to introduce practical knowledge to the classroom without actually leaving it, makes educational experience invaluable. Rather than listening to lectures, students can put words underneath a headset and get a real experience but in a virtual wrapper
Motivation and engagement are key factors of game-based learning, and virtual reality takes those to the next level .
Thinking about the very purpose of education, it is basically a key to self-knowledge, a tool to get a job and also an experience that should better be positive and engaging, given the years people spend on it.
• The player is immersed in the game world – an ‘authentic context’ for the activities.
• The playing field is leveled –as the player’s gender, weight, race don’t have to interfere with their acceptance by other players. You are judged by your actions.
• A lot can be accomplished in a virtual environment that would not be possible in real life.
• It is memorable – the visual and kinesthetic experiences in virtual worlds contribute to our ability to learn.”